Over its decades of development, tiddlywinks has acquired a complex set of terminology, partly out of specialism, partly out of historical use. These risk making the game impenetrable to the casual observer, so this lexicon is intended to provide some elucidation.
N.B. See also the list of traditional terms informally used by CUTwC.
There are also some means of recording games, although they are not currently in common use. Related to that, as part of the COVID-19 isolation, Alex came up with a suggested approach for tiddlywinks over videoconference (or correspondence winks).
For example, let's assume that the players playing red and blue have handicaps of 2 and 5; they are playing against a single player with a handicap of 6 (games of two against one are often necessary in a pairs tournament where the total number of players is indivisible by four). The red/blue team handicap total is 2+5 = 7. The yellow/green player has a handicap of 6+6 = 12. Let's say yellow/green wins the game with a game score of 4 - 3. There is a point transfer of ((12-7)÷4) = 1¼ points towards red/blue. Therefore the game score for the purposes of the tournament is (4 - 1¼) - (3 + 1¼), or a 4¼ - 2¾ win for red and blue.A pairing of players with very high handicaps playing a pair of novices cannot achieve a large win — indeed, two players seeded 7 can do no better than draw against two novices seeded 0. In the days where many novices were expected at tournaments it was therefore considered preferable to partner novices with experienced players rather than building "super teams" of experts. Note that the ETwA ratings are updated on the basis of actual game scores, not adjusted game scores.
For example, red has a handicap of 2 and blue has a handicap of 3, and they are playing a single player with a handicap of 6. There is a point transfer of ((6+6)-(3+2))÷4 = 1¾ points towards red and blue. Red and blue win the game 6*-1*, and with adjustment they win 7¾ - -¾ (yes, it's possible to get a negative score in a handicapped tournament). The winning side had at least five points, so their handicaps increase by half a point and the losing player's handicap is decreased by half a point. Therefore red's handicap becomes 2½, blue's handicap becomes 3½ and yellow/green's handicap becomes 5½.It is common to make mistakes when applying these changes and declare the wrong player as the winner of the Plate.
|I squallop||I squapt|
|You squallop||You squapt|
|He/she/they squallops||He/she/they squapt|
|We squallop||We squapt|
|You squallop||You squapt|
|They squallop||They squapt|
|Past participle — Squapt|
|Noun — Squap (masculine)|
|I squop||I squopped|
|You squpp||You squopped|
|He/she/they squops||He/she/they squopped|
|We squop||We squopped|
|You squop||You squopped|
|They squop||They squopped|
|Past participle — Squopped|
|Noun — Squop (sensitive to gender issues)|
There is another list of common technical terms on the ETwA web site.